When the class is quiet, trees grow and the jungle comes alive. When it gets too loud, the trees stop growing, and if it stays loud, they start to wilt!
Class goal: Grow all nine trees before the lesson ends!
Your browser will ask permission to use the microphone.
Sound stays on this computer. Nothing is recorded or sent anywhere.
Pick a theme, press start, and let the browser use the mic. The monitor listens to your room for a moment to learn its normal level. Nothing is ever recorded.
While the class stays calm the scene grows and comes alive on the big screen: nine trees to grow, dinos to hatch, cars to park, or rockets to launch in a single lesson. Challenge your class to collect all nine before the bell.
When the room gets too loud the scene visibly reacts and progress stops, giving students an instant, friendly cue to bring the volume back down.
Every theme follows the same rule: quiet helps, noise hurts, and the class wins by completing the whole scene before the lesson ends. Pick the world your class loves most.
Keep your class quiet and watch a jungle grow full screen! Trees grow when the classroom is calm and wilt when it gets too loud.
Keep your class quiet and hatch baby dinosaurs from their eggs! Too much noise wakes the volcano and scares the dinos back into their shells.
The classic traffic light noise monitor, full screen! The light stays green and little cars cruise across town while the class is quiet. Too loud turns it red and jams the traffic.
The classic bouncy balls noise meter, flipped to reward calm! Colorful playground balls bounce while your class stays quiet. Too much noise stops the fun and deflates them.
Keep your class quiet and fill a pirate chest with treasure! The ship sails toward the island while the room stays calm, and a storm brews when it gets too loud.
Keep your class quiet and watch a coral reef bloom full screen! Corals grow and fish arrive when the classroom is calm, and the reef bleaches when it gets too loud.
Keep your class quiet and ride a steam train across the countryside, station by station! The signal turns red and the train stops when it gets too loud.
Keep your class quiet to build, fuel and launch rockets to every planet! The countdown holds when the classroom gets too loud.
Keep your class quiet and light up a fairy village of mushroom houses! Glowing windows and fireflies fill the glade, until the wind blows the lights out.
Keep your class quiet and build a castle stone by stone! The builders stop and the scaffolding shakes when the classroom gets too loud.
Keep your class quiet to build a snowman and make the northern lights bloom! Too much noise kicks up a blizzard that blows the snow away.
Keep your class quiet and ride a hot air balloon from the fields to the stars! The balloon sinks when the classroom gets too loud.
Your device's microphone measures how loud the room is, right in the browser. When the class stays quiet the scene on screen grows and comes alive, and when it gets too loud the scene reacts so students can see it instantly.
No. The app only measures volume in real time. No audio is ever saved, stored, or sent anywhere, and students never need accounts.
The Free plan gives you 30-minute sessions and three themes, no account needed. Lifetime Pro is a one-time $20 payment that unlocks every theme, unlimited session time, and priority support. No subscriptions.
Any device with a microphone and a modern browser: a laptop, desktop, tablet, or the computer driving your interactive whiteboard. There is nothing to install. Just open the site, allow microphone access, and project the scene so the whole class can see it.
Pick a theme, press the start button, and allow microphone access when the browser asks. The app then listens to your room for a couple of seconds to learn its normal background level, so it adapts to your classroom automatically.
Every theme has nine milestones to earn in a single session: nine trees to grow, dinos to hatch, cars to park, rockets to launch. Set the challenge out loud before you press start: "let's complete the whole scene before the bell." Staying quiet becomes a game the class plays together, and a celebration banner appears when they make it.
Use the mic sensitivity slider during a session to fine-tune how strict the monitor is. Lower it for lively activities like group work, raise it for silent reading or test time. Your setting is remembered for next time.
The monitor knows three zones: quiet, a gentle working buzz, and too loud. Quiet makes the scene grow at full speed, a gentle buzz still makes progress but more slowly, and sustained loudness stops progress and warns the class on screen.
It depends on the theme. In most themes the scene starts to wilt or shrink if the room stays loud, which gives the class a reason to settle down quickly. Castle Builders, Train Journey, and Traffic Lights are gentler: noise only pauses progress there, and nothing already earned is ever lost.
Use the theme picker on the start screen. The Free plan includes Quiet Jungle, Dino Valley, and Traffic Lights, and Lifetime Pro unlocks all the rest.
You need a connection to load the page, but the sound analysis itself runs entirely on your device, so a slow connection will not affect how responsive the monitor feels.
Trees grow and the jungle comes alive while the class is quiet. If it gets too loud the trees stop growing, and if the noise keeps going they start to wilt. It is one of the three free themes and a great place to start.
Dinosaur eggs crack open and little dinos hatch out to play while the room is calm. Too much noise makes the volcano rumble, and if it stays loud the dinos hide back in their eggs. Dino Valley is also free.
A big traffic light mirrors the noise level: green while the class is quiet, yellow for a gentle working buzz, red when it gets too loud. Quiet keeps nine little cars cruising across town into the parking garage, and a red light jams the traffic until calm returns. Parked cars never roll back, and it is one of the three free themes.
Colorful playground balls bounce in the schoolyard while the class is calm, and a new ball joins for every stretch of quiet. Too much noise freezes the bouncing, and if it keeps up the balls slowly deflate until calm pumps them back up. Pro theme.
A pirate ship sails toward a palm island while the room is quiet, and a treasure pops into the open chest for every stretch of calm. Loud weather brews a storm that stops the ship, and sustained noise starts washing the treasure away. Pro theme.
Corals bloom and sea creatures come out to play when the class is quiet. When it gets loud the fish hide, and if the noise continues the coral starts to bleach. A nice fit for ocean or environment units. Pro theme.
A steam train rolls through the countryside, reaching a new station each time the class stays calm. Noise turns the signal red and stops the train, but it never rolls backwards, so every station reached stays reached. Pro theme.
The crew builds, fuels, and launches a rocket for every planet while the room is quiet. Noise puts the countdown on hold, and sustained noise triggers a red alert. Pro theme.
Mushroom houses sprout in the glade and their little windows light up while the class is calm. When it gets loud the wind picks up, and if it stays loud it blows the lights out. Pro theme.
Builders raise a castle stone by stone while the class works quietly. Noise makes the builders stop and the scaffolding shake, but built stone stays built, so progress is never undone. Pro theme.
A snowman gets built piece by piece and the northern lights begin to glow while the room is quiet. Too much noise stops the building, and if it keeps up a blizzard blows the snow away. Pro theme.
A hot air balloon floats higher and higher, past fields, mountains, and clouds, all the way to the stars, as long as the class stays calm. Noise stops the burner, and if it continues the balloon starts to sink. Pro theme.